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Quick facts:
Daily Report
Daily Report.webp
Daily Report
Purpose
Provides a summary of daily store performance
Sections
Customer, Shop, Income
Key Metrics
Total visits, items sold, revenue, expenses, profit/loss
Benefits
Helps in inventory management, financial tracking, customer satisfaction, and achievement tracking
Limitations
Short-term focus, basic analytics, reliant on player interpretation
Developed by
OPNeon Games
Published by
OPNeon Games
Platforms
Microsoft Windows, Android, Apple

Daily Report is a summary provided at the end of each day in TCG Card Shop Simulator. This feature offers players a detailed breakdown of the day’s activities in their card shop, covering customer interactions, items purchased, earnings, and a summary of income and expenses. By analyzing the Daily Report, players can assess their store’s daily performance and adjust their strategies to maximize profitability and efficiency.

Overview[edit | edit source]

The Daily Report is generated at the close of each in-game day, presenting players with a clear summary of essential metrics related to sales, expenses, and customer activity. It serves as an important tool for store management, offering insights that help players make data-driven decisions to improve their shop's performance.

Contents of the Daily Report[edit | edit source]

The Daily Report is organized into specific sections that cover key aspects of the store’s operations:

Customer[edit | edit source]

This section provides an overview of customer activity within the store. It includes basic statistics about customer visits, purchases, and engagement levels:

  • Total Visits
  • Checkouts
  • Dissatisfied Customers
  • Items Purchased
  • Cards Purchased
  • Games Played

These statistics help players understand their customer engagement, identify trends, and address any issues with customer satisfaction.

Shop[edit | edit source]

The Shop section provides a summary of the store’s performance in terms of experience points, items sold, and earnings. This section includes:

  • Experience Points (XP) Gained
  • Total Items Sold
  • Total Cards Sold
  • Play Hours (time customers spent playing in the store)
  • Levels Gained
  • Earnings from Items (in $)
  • Earnings from Cards (in $)
  • Earnings from Games (in $)

This information allows players to track their sales, XP growth, and income from various sources, aiding in the assessment of daily performance and progress toward level advancement.

Income[edit | edit source]

The Income section provides a detailed breakdown of the store's daily revenue, expenses, and profit or loss. This section includes:

  • Revenue (total income generated from sales)
  • Supply Cost (cost of inventory restocking)
  • Upgrade Cost (if any expansions or improvements were made to the shop)
  • Employment Cost (total salaries of hired employees)
  • Rent/Bill (daily rent or other fixed expenses)
  • Profit (the net gain or loss for the day; may appear as a red/negative figure if expenses exceed revenue)

The Income section helps players monitor the store’s financial performance, offering insights into profit margins and highlighting areas where expenses may be reduced.

Uses of the Daily Report[edit | edit source]

The Daily Report enables players to make informed decisions about their store’s management and profitability. Key uses of the report include:

  • Inventory Optimization: Reviewing sales and inventory changes helps players identify popular products and adjust restocking to maintain balanced stock levels.
  • Financial Management: By analyzing revenue, expenses, and profit margins, players can develop strategies to increase profitability, control costs, and avoid overspending.
  • Customer Satisfaction: Understanding customer metrics allows players to respond to issues, improve service, and enhance the shopping experience to increase customer loyalty.
  • Achievement Tracking: Achievements gained are noted in the report, helping players track progress toward milestones and goals.
  • Event Preparation: When special events or rare customer visits are recorded in the report, players can plan for future events by stocking high-demand items and adjusting their store layout.

Benefits[edit | edit source]

The Daily Report adds a layer of strategic depth to TCG Card Shop Simulator by encouraging players to manage their store like a real business. Reviewing the report each day enables players to maximize their store’s potential, achieve milestones, and gain a competitive edge in the game.

Limitations[edit | edit source]

While the Daily Report provides valuable insights, it has some limitations:

  • Short-Term Focus: The report only covers the current day’s data, making it harder to track long-term trends without separate record-keeping.
  • Basic Analytics: The report lacks advanced data analysis tools, requiring players to interpret the data on their own.
  • Relies on Player Interpretation: While it provides data, players must analyze and act on the information, which may be challenging for newer players.

Impact on Gameplay[edit | edit source]

The Daily Report encourages players to adopt a strategic mindset when managing their store, improving both profitability and customer engagement. By using the insights provided, players can optimize their store operations, increase sales, and achieve new milestones, enriching their gameplay experience.