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'''TCG Event''' is an in-game application in ''TCG Card Shop Simulator'' that allows players to run card game tournaments within their store. By hosting these events, players can generate passive income and attract customers to the shop, enhancing the store’s reputation and customer loyalty. |
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==Overview== |
==Overview== |
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TCG Event allows players to organize card game tournaments without requiring active participation. The player’s role is limited to selecting the type of event each day and ensuring sufficient [[Play Table]]s for customers to participate in matches. This feature provides a convenient source of passive income, as customers pay to participate based on their playtime, making it beneficial for store revenue. |
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Events are unlocked progressively as customers play in the store and complete matches. Each customer pays based on their actual playing time, meaning players who are waiting or sitting alone do not incur any charges until they find an opponent. Although fees are calculated per hour, some customers may play for shorter durations, while others may play for extended periods. The system automatically calculates fees based on each customer’s playtime (e.g., a Standard event with a 30-minute player session would generate $3.50). |
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== Event Unlocking and Customer Participation == |
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Apart from the standard event, all other events come with a fixed daily operating cost, regardless of player participation. Therefore, it’s wise to evaluate the store’s capacity—both in tables and estimated matches—before investing in high-cost events. |
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Events unlock progressively as more customers play in the store and complete matches. Each customer is charged according to their active playtime with an opponent. Customers who are sitting alone or waiting for an opponent do not incur any charges until they are actively engaged in a match. Some customers may play for less than an hour, while others may play for several hours. Fees are automatically calculated based on time spent playing, so, for example, a Standard event customer who plays for only 30 minutes would pay half of the hourly rate. |
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Most events, except for the Standard event, have a daily cost to run, regardless of the number of customers participating. Players should consider the shop’s capacity to host matches and the estimated number of participants to determine if hosting higher-cost events will be profitable. |
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Each event influences card prices in two ways: some cards experience a price increase, while others may decrease. This dynamic allows store owners to strategically plan card sales, ensuring items are neither over- nor undervalued. |
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== Event Impact on Card Prices == |
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Events run from store opening until 9 pm. Any players waiting alone or without potential opponents after a purchase will not generate income. To maximize profits, it’s recommended to let all matches finish and check out players before closing for the day or starting a new event. |
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Each event influences the pricing of certain card types, increasing the price of specific cards or packs while decreasing the price of others. When planning events, players should consider the effect on card prices, especially if they plan to sell specific cards during or after the event to maximize revenue. |
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Events are available daily from the store’s opening until 9:00 PM. Customers without an opponent by closing time will not have contributed any playtime revenue. Players should allow ongoing matches to complete before closing to maximize daily income and consider customer purchases post-event. |
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==Events== |
==Events== |
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The following table provides details for each type of event available in ''TCG Card Shop Simulator'', including requirements, costs, and effects on card prices. |
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== See more == |
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{| class="wikitable sortable" style="width:100%;" |
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!width=10% |Event |
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! data-sort-type="number" width=15% |Req. no. of customers who played to unlock |
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! data-sort-type="number" width=10% | Cost per day ($) |
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! data-sort-type="number" width=15% |Player fee per hour ($) |
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! data-sort-type="number" width=15% |Break-even cost ($, per hour match) |
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! class="unsortable" width=35% |Effects |
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|- |
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| Standard |
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| ''n/a'' |
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| 0 |
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| 7 |
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| ''n/a'' |
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| (+) Random rarity pack and card price might increase<br />(-) Random rarity pack and card price might decrease |
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|- |
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| Pauper |
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| 50 |
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| 50 |
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| 8 |
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| 3.13 |
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| (+) Common pack and card price might increase<br />(-) Rare, Epic, or Legendary pack and card price might decrease |
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|- |
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| Fire Cup |
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| 100 |
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| 70 |
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| 10 |
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| 3.5 |
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| (+) Cards with Fire element might increase price<br />(-) Cards with Earth element might decrease price |
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|- |
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| Earth Cup |
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| 150 |
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| 70 |
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| 10 |
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| 3.5 |
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| (+) Cards with Earth element might increase price<br />(-) Cards with Water element might decrease price |
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|- |
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| Water Cup |
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| 200 |
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| 70 |
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| 10 |
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| 3.5 |
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| (+) Cards with Water element might increase price<br />(-) Cards with Wind element might decrease price |
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|- |
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| Wind Cup |
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| 250 |
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| 70 |
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| 10 |
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| 3.5 |
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| (+) Cards with Wind element might increase price<br />(-) Cards with Fire element might decrease price |
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|- |
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| Vintage |
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| 500 |
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| 200 |
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| 15 |
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| 6.67 |
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| (+) Cards with First Edition border might increase price<br />(-) Cards with certain border might decrease price |
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|- |
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| Silver Legacy |
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| 750 |
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| 250 |
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| 18 |
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| 6.94 |
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| (+) Cards with Silver border might increase price<br />(-) Cards with certain border might decrease price |
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|- |
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| Golden Star |
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| 1,000 |
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| 300 |
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| 22 |
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| 6.82 |
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| (+) Cards with Gold border might increase price<br />(-) Cards with certain border might decrease price |
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|- |
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| EX Battle |
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| 1,500 |
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| 400 |
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| 28 |
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| 7.14 |
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| (+) Cards with EX border might increase price<br />(-) Cards with certain border might decrease price |
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|- |
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| Full Expansion |
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| 2,500 |
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| 500 |
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| 35 |
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| 7.14 |
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| (+) Cards with full art might increase price<br />(-) Cards with certain border might decrease price |
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|- |
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| Holo Heaven |
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| 5,000 |
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| 700 |
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| 45 |
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| 7.78 |
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| (+) All foil cards might increase price<br />(-) Certain card packs or cards might decrease price |
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|} |
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==Tips for Event Management== |
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1. '''Evaluate Event Costs''': Higher-cost events should only be chosen when the store can accommodate enough matches to cover the daily event cost. |
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2. '''Monitor Card Prices''': Use the price effects of each event to plan card sales, capitalizing on price increases. |
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3. '''Use Spare Play Tables''': Ensure you have sufficient Play Tables to accommodate players and maximize earnings. |
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4. '''Complete Matches Before Closing''': Allow matches to finish by 9 PM to maximize hourly income from each participating customer. |
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[[Category:Event Management]] |
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[[Category:Community]] |
[[Category:Community]] |
Revision as of 19:56, 10 November 2024
TCG Event is an in-game application in TCG Card Shop Simulator that allows players to run card game tournaments within their store. By hosting these events, players can generate passive income and attract customers to the shop, enhancing the store’s reputation and customer loyalty.
Overview
TCG Event allows players to organize card game tournaments without requiring active participation. The player’s role is limited to selecting the type of event each day and ensuring sufficient Play Tables for customers to participate in matches. This feature provides a convenient source of passive income, as customers pay to participate based on their playtime, making it beneficial for store revenue.
Event Unlocking and Customer Participation
Events unlock progressively as more customers play in the store and complete matches. Each customer is charged according to their active playtime with an opponent. Customers who are sitting alone or waiting for an opponent do not incur any charges until they are actively engaged in a match. Some customers may play for less than an hour, while others may play for several hours. Fees are automatically calculated based on time spent playing, so, for example, a Standard event customer who plays for only 30 minutes would pay half of the hourly rate.
Most events, except for the Standard event, have a daily cost to run, regardless of the number of customers participating. Players should consider the shop’s capacity to host matches and the estimated number of participants to determine if hosting higher-cost events will be profitable.
Event Impact on Card Prices
Each event influences the pricing of certain card types, increasing the price of specific cards or packs while decreasing the price of others. When planning events, players should consider the effect on card prices, especially if they plan to sell specific cards during or after the event to maximize revenue.
Events are available daily from the store’s opening until 9:00 PM. Customers without an opponent by closing time will not have contributed any playtime revenue. Players should allow ongoing matches to complete before closing to maximize daily income and consider customer purchases post-event.
Events
The following table provides details for each type of event available in TCG Card Shop Simulator, including requirements, costs, and effects on card prices.
Event | Req. no. of customers who played to unlock | Cost per day ($) | Player fee per hour ($) | Break-even cost ($, per hour match) | Effects |
---|---|---|---|---|---|
Standard | n/a | 0 | 7 | n/a | (+) Random rarity pack and card price might increase (-) Random rarity pack and card price might decrease |
Pauper | 50 | 50 | 8 | 3.13 | (+) Common pack and card price might increase (-) Rare, Epic, or Legendary pack and card price might decrease |
Fire Cup | 100 | 70 | 10 | 3.5 | (+) Cards with Fire element might increase price (-) Cards with Earth element might decrease price |
Earth Cup | 150 | 70 | 10 | 3.5 | (+) Cards with Earth element might increase price (-) Cards with Water element might decrease price |
Water Cup | 200 | 70 | 10 | 3.5 | (+) Cards with Water element might increase price (-) Cards with Wind element might decrease price |
Wind Cup | 250 | 70 | 10 | 3.5 | (+) Cards with Wind element might increase price (-) Cards with Fire element might decrease price |
Vintage | 500 | 200 | 15 | 6.67 | (+) Cards with First Edition border might increase price (-) Cards with certain border might decrease price |
Silver Legacy | 750 | 250 | 18 | 6.94 | (+) Cards with Silver border might increase price (-) Cards with certain border might decrease price |
Golden Star | 1,000 | 300 | 22 | 6.82 | (+) Cards with Gold border might increase price (-) Cards with certain border might decrease price |
EX Battle | 1,500 | 400 | 28 | 7.14 | (+) Cards with EX border might increase price (-) Cards with certain border might decrease price |
Full Expansion | 2,500 | 500 | 35 | 7.14 | (+) Cards with full art might increase price (-) Cards with certain border might decrease price |
Holo Heaven | 5,000 | 700 | 45 | 7.78 | (+) All foil cards might increase price (-) Certain card packs or cards might decrease price |
Tips for Event Management
1. Evaluate Event Costs: Higher-cost events should only be chosen when the store can accommodate enough matches to cover the daily event cost. 2. Monitor Card Prices: Use the price effects of each event to plan card sales, capitalizing on price increases. 3. Use Spare Play Tables: Ensure you have sufficient Play Tables to accommodate players and maximize earnings. 4. Complete Matches Before Closing: Allow matches to finish by 9 PM to maximize hourly income from each participating customer.